Showing posts with label Story. Show all posts
Showing posts with label Story. Show all posts

Monday, 26 August 2013

Concerns about Beyond Two Souls



This is a game im really looking forward to, with big film industry names of Ellen Page and Willem Dafoe its sure to be a big hit when its released, right? Well with the game trailer above it describes the game, the concept and really what its all about, but with all this information it does raise a few concerns.

First my concern is the  gameplay aspects of the game. Its said that you can control both Jodie Holmes(Ellen Page) and her entity that is connected with her, Aiden. My concern about this aspect is how the game will work both of these concepts together and for it make sense. Will it be a case that you can always control Aiden or will it only be some missions that you can use it. With a number of game play videos it is quite confusing with actions scenes of Jodie and other aspects showing how you use Aiden, so with a few months still to be release its a game that not everyone is fully certain on the actual gaming aspects of the game. 

Another big concern is the span of the story for the game. The plot is based around Jodie Holmes and you will take her through a journey from the age of 5 to 23. What concerns me about this, is the fact that that is a lot of years of a lot of again confusing gameplay. It sounds like this could be a great story and would stand brilliantly with a good movie but a game? It is a tad iffy in my view. It could turn out to be amazing for sure but everything ive seen so far just looks like a good story and how the gameplay will work with the story is my biggest concern with this game. The video above shows like a number of different Jodies, for example the young girl to the Gothic themed and then the early twenties. What i want to know is how the actual gameplay will work with this large scale of the developing character. Sure stories within games are becoming bigger hits with AAA titles, like The Last of Us. But the gameplay aspects have to be apparent from the outset and everyone knew with The Last of Us what basic gameplay to expect. With Beyond Two Souls it isnt as clear. 

The game will have Drama, action and a thrilling story, but how the gameplay will make this a good game and not just a story, to me, is unclear. One thing is for sure im really excited about its release and anticipating something great.

Watch the video above and Let me know what you think about Beyond Two Souls and if you have any concerns about the game.

Thanks for reading

ZebruhGaming.


Sunday, 14 July 2013

The Walking Dead Episode 1 / Part 4

"A New Day: The Motel"


We arrive with Carly and quickly find Glenn with ease. He informs us that he has heard a woman crying in a locked room and he wants to save her. We cant leave anyone behind and decide to attempt to save her but it wont be an easy task. There are a number of walkers scattered throughout the parking lot of the garage. Two upstairs covering the door where our damsel in distress is, one lying on a car, another distracted by eating a dead body, one behind a caravan and finally one more next to an Axe. We sit tightly behind a brick wall and consider our options.

We pick up a pillow near the wall incase it might be useful for god knows what. We move along the wall and next to a truck near the walker lying on the car. We run over to the walker with Carly, swiftly put the pillow over its face and one silent gun shot through the pillow kills the walker. One down. We open up the car that the walker was lying on, picking up a spark plug and pulling down the hand brake, we push the car toward the walker next to the Axe and the car crushes it against the wall and trapping it in the process. Two down. We move back to the truck noticing a screwdriver inside on the passenger seat. We use the spark plug to smash the window with little noise and take the screwdriver. We run back to the start against the wall near the walker which is still intently eating at the corpse.  We run as fast as we can before it notices us and smash the screwdriver to the back of the head of the walker. Three down. We run passed and next to the caravan. We whistle to distract the walker at the other side of the caravan to come closer to us and one blow to the body with the screwdriver and another deadly blow to the head. 4 down. We move back up to the walker trapped by the car finishing him off with the screwdriver so we can take the axe. We silently move upstairs and with ease take out the two walkers blocking the door with the axe two clean blows to bring them down.

We shout to the woman locked inside and its clear she doesnt want to be saved. We take the matter into our own hands and burst the door down. She comes out covered in blood. Shes been bitten. She is aggressive from the outset wanting to use Carly's gun to kill herself but we wont let it happen. She jumps at Carly trying to take the gun and the struggle collapses the balcony and we crash to the ground. The gun breaks loose and the woman gets the gun and pulls the trigger. This leads to many walkers surrounding us, so we rush to one of the cars and make our way back to town before its too late.

We return to the town and into the shop and not much has changed with Larry is still hanging on. We have to get those keys to open the door and fast. We speak to Doug who lets us outside behind the gate. Its a tragic scene with walkers everywhere. But we are in, unfortunate, luck as we see our younger brother sadly as a walker trapped under a pole and we know he will have the keys. We use a remote we found earlier in the shop and turn the TV's on across the street to distract the walkers, a few take notice but not enough to get to the keys. We bust open the gate to reach a nearby lying brick. We launch the brick at the TV store smashing the windows the light and noise attract enough walkers for us to quickly make our ways to the keys.

Its a tough encounter as our brother tries to attack us. We have a quick heart felt moment to say our good byes till we reluctantly have to plunge the axe into his skull. We get the keys and run as fast as we can back to the shop as the walkers begin to take notice of our arrival.

As we get into the shop and open up the pharmacy to get Larry's medication the alarm is set off which turns the group into a state of panic. Loads of walkers begin to take notice of the shop and are crowding round to push there way through and into the store. We try and help Doug and Carly to keep the door shut but its too much, walkers are getting in through other sides of the shop. Carly leaves to try and fend some off as does Doug. Clementine passes us our dads walking stick that we put through the door to stop them getting through and jamming the door shut.

"NOOOO"

Doug standing by a window smashes and walkers grab him from behind.

"AAAAH"

Carly at the other side out of bullets is grabbed at her ankle by a walker and cant reach for her ammunition.


Its Decision time. Its either Doug or Carly. Who do we save.

With hardly any time to think we save the person who we owe most to. Carly. We run and hand her the ammo which she loads and shoots the walker at her feet and another walker that was close by. We turn to see Doug pulled through the window and mauled by the walkers. Kenny comes through shouting for us to hurry. We run and Clementine is taken down by another walker. We rapidly kick the walker down to free Clementine and run for the door to leave.

"I dont think so"

Larry blocking the door way smashes a fist down on us knocking us to the ground. Once again groggy on the ground we see Kenny burst through and slam the Axe down by our side right on top of a walkers head.

"No way will i see someone else taken by another walker, especially not a friend like you."

Our loyalty to Kenny pays off as he saves us by the skin of our teeth.


We escape and make our way back to the Motel. The group is scattered and still in shock from what has happened. Glenn lets us know hes making his way to Atlanta to try and find his friends. We know its something he has to do and we let him on his way. We pass through the group and comfort one another. We are then confronted by Larry who informs us that he knows all about what we've done and he knows we are a convicted felon and that we need to stay away from his daughter ... or else.

The group decide to stay at the motel as it has some water and we can use the cars to barricade the entrances. We all think everything will be OK hopeing we can hold out here till the military find survivors. Kennys states he has had worst places to live and as long as we have light from the motel sign we can be OK here as we have the advantage of seeing whats what in the dark. And as the words confidently come out his mouth ... Darkness.

To be Continued Next week on the Next episode of The Walking Dead "Starved for Help"



Thanks very much for reading and i hope you enjoyed the First Episode. And i would like to share the first episode statistic with whoever has read these to see how we compare to others who have played the game.

Honesty: Lied to Hershel? Myself and 37% lied to Hershel meaning a large amount of people told the truth 63% to be precise.

Who would you save?: Duck or Shaun? Myself and 49% of people save Duck meaning 51% save Shaun. How could you let a child die? You heartless people.

Loyalty:  Side with Kenny? Myself and 48% of players defended Kenny. Again more so doing the opposite with 52% not defending Kenny.

Mercy: Gave Irene the gun? Myself and 55% of players refused the gun. Meaning 45% were happy to give her the gun and get it over with asap.

Who would you save?: Doug or Carly? Myself and a whopping 76% of players chose to save Carly. Poor Doug. 

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Saturday, 13 July 2013

The Walking Dead Episode 1 / Part 2

"A New Day Part 2: The Farm"



We leave the house and see two men trying to push a car out of the hectic abandoned road. We approach and are mistaken for the walking dead. We quickly assure them we are OK and do not intend to harm them and are just looking for some help. When questioned by one of the men our relation to Clementine we advise we are a neighbor he takes notice of this, as does Clementine. We greet and exchange names of the two men, Shaun and Ched. Conversation is short as we have to rush to get the car out of the road to get out of the town as the walkers quickly  approach. We quickly help and push the car out of the way and make our way for the truck that we intend to use to escape. A very close call as we jump into the car with Ched leaping into the back as walkers just miss our grasp.

This leads us into the night as we journey with the two men to a nearby farm. We are greeted by Shaun's Father, Hershal Greene the owner of the farm and we are interrogated from the outset of our whereabouts and our relations with Clementine. We choose again to explains we are a neighbor to Clementine which she agrees and tells him She is aware of who we are. Hershal kindly tells us we can stay the night and we will need to be on our way from there. He helps fix our injured leg still with a number of curious questions of our whereabouts and what our business is. We feel we have to lie as first impressions are everything and we dont want to explain that we were in a cop car on our way to jail. We tell him we were leaving Atlanta but mistake in saying we were with no one, Hershal is weary of our presence and it is very noticeable that he does not believe what we have said. Either way he lets us on our way to rest in the barn. One restless sleep later, with nightmares and screams which can be assumed to be of Lee's Wife, we are awakened by Kenny.

Kenny introduces us to his enthusiastic son Ken JR other known as Duck and his Wife Katjaa. We part with Clementine and are asked by Shaun to help with fixing the fence round the farm to protect it from walkers. We speak with Kenny first and learn he has a boat and offer a helping hand with the truck he intends to use to leave the farm with his family. He kindly declines and leaves us to help with the fixing of the fence. We meet up with Duck and Shaun at the back of the farm. Shaun is hard at work with Duck having fun on the tractor. Shaun expresses his opinion on what hes seen so far in the world as is turns for the worst. He tells us he has had to see a kid be shot not knowing if it was a walker or if he was just asking for help. We discuss family encounters keeping most information minimum as it stands.We cut the pieces of wood as Shaun's asks us to do so and leave. Shaun thanks us for the help and lets us know he is glad he didnt leave us behind.

We walk to the barn to speak to Hershel. He grinds us for the lies we told him the night before but doesnt make too much of it and gives us some advise for the future that we will have to trust a strangers judgement and that we will have to make hard decisions to stay alive.

"EUGHHHH"

Screams from behind the house are loud and halt the conversation with the rumbling sound of the tracker within the background. We run quickly to the back of the house where Shaun is lying trapped under the tractor with walkers inches away trying to break the fence. Duck is sitting upon the tractor and is grasped and pulled down by a walker. A split decision must be made. Its either to save Shaun or Duck. With no time for hesitation we run towards Duck and help the child first. We punch the walker twice till it loosens his grip on Duck and he is broken free. Meanwhile Shaun is cluttered under two walkers and is mauled by the walkers, Hershal shoots the walkers that surround him but it is much too late.

Hershal Screams and threatens everyone at the farm to get out and leave him be. Kenny offers us a lift into town which will help us progress in our journey. It is clear that Hershal no longer wants us at the farm with the death of his son. We accept and progress into the town. What other threats will lie in the town and will there be a safe place to lay low for us to survive?

Find out in Part 3 of The Walking Dead: A New Day


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Friday, 21 June 2013

Game Dev Story Mobile Review

 This is my first mobile game review and i feel the need to write this full thing on my mobile to spice things up a little.






Game dev story is a game that cost £1.99 on google store and let me tell you right now its worth the money.

It is simulation based game on running your own games company from scratch hiring employees to create the best games in the market  and it is a game that is surprisingly addictive. Sitting for endless hours trying to make the best videos games and reach the hall of fame is a daunting task that that you will not stop until you completed.

It is a game that has a lot of depth which creates for numbers of hours of fun as each year passes there is different events and award ceremony  for the best games giving  you a purpose to get your masterpieces in the hall of fame and finally winning that grand prize of the best game. After years pass consoles get discontinued when there outdated and new consoles come out. The names are innovative and funny from the playstatus to the, intended dig at the wii, the whoops and each console is a nice and strange design and it something that makes the game simple but just fantastic to play in finding out all the other consoles. The full design of the game is simple but satisfying and the sweet pixelated graphics are presented well throughout.



At the beginning of your company you have to hire 4 people from programmers, designers and sound engineers as with each game you create you need to have an employee to write the proposal, the graphics and the sound. As the game is developed you increase the fun, the creativity, the graphics and the sound and as you'd imagine the higher the better. As the game develops you can advertise your company from tv rights to a race sponsorship's to create a wider fan base and to sell more copies if your game. There is also a lot of variety as well with choices of game making from shooters to board games with genres that include robot to reversi and you as the owner have to decide which games and genres match for the better quality of game. For instance a robot shooter will be more popular than an action golf game as they dont match. If you create high levels of fun etc fans hear about your game and line up in stores which can get you pumped for your own game coming out , even though you never see the end product.



Another nice aspect which adds depth is that you have to debug your game and within this process a number of things can go wrong, like a black out which lowers your game points or another company can bring out a similar game which may reduce your sales but this add competitiveness and tension in the game.When you are finally finished with your product the critics will rate your game out of 40. If it gets over the 30 mark your game will enter the hall of fame and you can then make a sequel of that game.



As your company grows you can change building size and hire more staff in essence taking over the gaming industry making bigger and better products each year and creating the sequels your fans so much desire.

There is loads in this game and all the small and simple things will have you loving every minute. It will have you playing  for countless hours and still new consoles will come out and there is also a period in which you can create your own console. Yes you can make your own console. If you want a cheap game with a large number of hours that wont be wasted i recommend this game highly.

9 out of 10


Thanks for reading.


ZebruhGaming


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Saturday, 18 May 2013

Metro Last Light Review


Last Bullet. Last Breath. Last Chance.

And with 'Metro Last Light' it really is your last Bullet your last breath and your last chance to right your wrongs and redeem the choices you've made in the past. 

As soon as the game begins you are immersed in the post-apocalyptic atmosphere in Moscow fighting for your own survival and trying to make sense of humanity in the world that you live. You play as the character Artyom one year after the events of Metro 2033 where the ending saw you call a missile strike to take down the Dark ones. Now as humanity has taken shelter within the 'safety' of the Metro undergrounds it has become apparent that there is a dark one who has survived the chaos. Your objective is to find the last surviving Dark One and destroy it. Upon finding the last dark one seeing that it is only a mere child you are hesitant to do any harm and in turn  you are captured  by the Nazi Reich. Now, captured you must escape and continue your mission in finding the Dark One to finally end it all.  The story spirals with horror, betrayal, fear and potentially girly screams as mutants attack you from the darkened underground and the Nazi Reich in your way, which creates a tense challenge throughout.


" Every scene you cant help but stop and admire what surrounds you ... "






Metro Last Light is hauntingly beautiful as it sets the scene in the post apocalyptic Moscow. You travel the dark undergrounds that are nothing short of breathtaking and present a fearful atmosphere throughout. You will have to venture to the ruins above the metro where you must keep a gas mask to prevent death from the intoxicated air. This brilliant level design captures you from the outset and its clear the developers spent a lot of time in creating such good quality levels to really capture a true sense of destruction in this post-apocalyptic world. Every scene you cant help but stop and admire what surrounds you, obviously after you blast your way through some animal infected mutants. These fantastic visuals with a compelling story of the character in essence trying to right his wrongs from the past create a brilliant story lined game that you cant not enjoy.


This enjoyment of fantastic scenery is not taken away with some smart gameplay mechanics. This aspects varies throughout the story and there are a number of ways in how you can complete each level. It was surprising with the amount of options you have, to get from point A to B. The biggest surprise was the amount of stealth that was needed to get past enemies which was brilliant for the theme of the game it added tension and on the edge of your seat game play, hoping the next enemy wont see you before you plunge a knife to his chest which in most games is gruesomely satisfying. As you progress through stealth you can unplug lights to make the mission more dark which hinders the sight of the enemies and you can easily sneak by them. This worked well,however sometimes it seemed a bit silly. As you sneak by and turn off all the power in some missions no one actually notices that its went pitch black. Only on some occasions they notice and say they'll check the generator but for most of it they just went on as nothing happened. Furthermore when you turn off a bulb next to an enemy on all occasions no one notices, and i reckon this is something someone would notice as sudden darkness surrounds them.This takes away some of the tension within the game and creates some stealth moments a bit too easy. There is also the issue with the enemy AI being in essence, dumb. If you are unable to sneak by them and it turns out to an all guns blazing frenzy (although fun) the enemies seem a bit clueless at times. They constantly run past you or they are just sitting in corners where you can run up and stab them and it does slightly take you away from the experience. This is not the same for the Mutants that you have to fight off. They are ruthless at running towards you and can seem a bit smarter in where they attack and if there is more than one they can easily surround you. Another aspect of the game that jolted the experience was the pacing of the game it seemed to move slowly and as i wanted to progress NPC's were still looking behind them talking to me as if i wasn't there and the movement of the character as well seemed at times slow. Even when on highest sensitivity it seemed oddly slow.




 " ... every bullet and every breath really do count."




However this is side stepped by some brilliant game mechanics that create deep tension and will have you panicking from start to finish. The amount of bullets you get and the little amount of supplies that you have that can cause infuriating challenges within the game, but it works. In each level you really do need to be efficient with your bullets because if you run out your in for a horror show and it can be very difficult to progress. Also with gas masks they aren't always about  and if you have a cracked one when you reach the surface it becomes a tactical challenge. You can find yourself constantly dying because your gas mask is damaged and when you take any sort of contact with enemies it can fall off leaving you in a state of chaos. You can try and sprint to your objective which in turn most likely wont work. It creates some tactical smartness in the game  having to put it on only when you need to breath and taking it off when in combat just in case. Although this can be extremely infuriating within the game it went well with the whole aspect of this post apocalyptic world as every bullet and every breath really do count.



 Metro Last Light is a fantastic game and really shows how brilliant visuals and a good story with fun game play can make a really good game. Throughout you will have action, tense exciting moments with stealth and jump out your seat horror all in the one game and it works really well together.


                                                             85 out of 100

The Good

  • Story line
  • Visuals
  • Level Design
  • Atmosphere 
  • Game Mechanics

The Bad

  • Enemy AI 
  • Pacing of the game seemed sometimes slow


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