Showing posts with label blog. Show all posts
Showing posts with label blog. Show all posts

Thursday, 29 August 2013

'The Last of Us' New Mulitplayer

It was just a few days ago actually that i had posted why you shouldn't miss 'The Last of Us' multiplayer and now there giving us even more reason not to miss out on it with a new (free) dlc for another multiplayer mode. Currently there are only two modes with Supply Raid and Survivor now we have the introduction of Interrogation mode.


As i am a big fan of The Last of Us online this just gets me even more excited and the mode does sound pritty damn cool. Basically, the interrogation mode comes down to the usual 2 teams; one team protecting a safe and another trying to break into the safe, assuming its a safe full of supplies for your clan. So what they attackers have to do to find the location of this safe, is to interrogate 5 members of the opposing team to get enough information to find the safe. When the team has located the safe it really turns into a basic death match to kill the other players and get to the safe and get the supplies.



The interrogations themselves are said to be like special execution kills but will take a longer time to actually perform, meaning if you're caught in the act it'll be rather easy to kill you. What im interested in though is how this will work with the end result. For example the modes just now, even if you lose and die so many times, you can still walk away with enough supplies for your clan to survive. I would like to think, if this is a safe full of supplies the losing team would walk away with nothing meaning there clan will lose members making this mode much more tactical than the others as winning is the key factor.

This mode in my opinion works brilliantly with the game and im really excited for it to come out and think most fans of the multiplayer will no doubt be pleased with what naughty dog are bringing to the franchise.

Are you excited for more of 'The Last of us'? and are you hoping for a story mode dlc? let me know in the comments.

Thanks for reading

ZebruhGaming

Monday, 26 August 2013

Concerns about Beyond Two Souls



This is a game im really looking forward to, with big film industry names of Ellen Page and Willem Dafoe its sure to be a big hit when its released, right? Well with the game trailer above it describes the game, the concept and really what its all about, but with all this information it does raise a few concerns.

First my concern is the  gameplay aspects of the game. Its said that you can control both Jodie Holmes(Ellen Page) and her entity that is connected with her, Aiden. My concern about this aspect is how the game will work both of these concepts together and for it make sense. Will it be a case that you can always control Aiden or will it only be some missions that you can use it. With a number of game play videos it is quite confusing with actions scenes of Jodie and other aspects showing how you use Aiden, so with a few months still to be release its a game that not everyone is fully certain on the actual gaming aspects of the game. 

Another big concern is the span of the story for the game. The plot is based around Jodie Holmes and you will take her through a journey from the age of 5 to 23. What concerns me about this, is the fact that that is a lot of years of a lot of again confusing gameplay. It sounds like this could be a great story and would stand brilliantly with a good movie but a game? It is a tad iffy in my view. It could turn out to be amazing for sure but everything ive seen so far just looks like a good story and how the gameplay will work with the story is my biggest concern with this game. The video above shows like a number of different Jodies, for example the young girl to the Gothic themed and then the early twenties. What i want to know is how the actual gameplay will work with this large scale of the developing character. Sure stories within games are becoming bigger hits with AAA titles, like The Last of Us. But the gameplay aspects have to be apparent from the outset and everyone knew with The Last of Us what basic gameplay to expect. With Beyond Two Souls it isnt as clear. 

The game will have Drama, action and a thrilling story, but how the gameplay will make this a good game and not just a story, to me, is unclear. One thing is for sure im really excited about its release and anticipating something great.

Watch the video above and Let me know what you think about Beyond Two Souls and if you have any concerns about the game.

Thanks for reading

ZebruhGaming.


Saturday, 24 August 2013

Why you shouldn't miss 'The Last of Us' multiplayer

'The Last of Us' obviously is no doubt the biggest release this year and debated one of the best exclusives on PlayStation to date. With its moving story and amazing character development throughout it truely has merited that accolade to say the least. But after its brilliant story mode that will leave you in shock,have you in tears and leave your jaw firmly placed on the floor for days, you really shouldnt stop the game there.


Most would suspect that with great story based games comes a lazy, repetitive and tiresome mulitplayer and its seen with a number of games, that the online just doesn't cut it. With the likes of Uncharted, Tomb Raider, God of War and more, all bringing outstanding gameplay mechanics and great storylines for the player to experience, but companies are adamant on adding a poor quality online mode that seem like its just been made for the sake of it. Online modes that just dont do the game justice, bringing nothing new to the table making it something we all just overlook.

The Last of Us online takes things to a whole new level of brilliance. It something new, different, innotave and stands along side with the story as an absolute treat that you shouldnt miss. What makes The Last of Us online so special is that it brings a severe tension for your own survival. Most games you run about like a headless chicken shooting everything in site and running rampage. This is something you cannot do in The Last of Us.



Whats nice about the multiplayer is that it brings a story to your cause. Its not just heres the map, these are the bad guys kill everyone. You have a specific purpose. You choose between a survivor or a firefly and you are given your own clan. This clan is completely AI and you never actually see them but you have to care for them and the game makes it brilliantly that you genuinely care about them. Pete is making toast, awww Pete what ye like. It notifies you what your group are doing while surviving in the camp, letting you know how many are healthy,hungry or sick. So what you have to do is go on supply raids and collect, well, supplies to feed your group and grow your clan. The more survivors you have the more supplies you'll need to get. To get these supplies you enter a 4v4 death match basically and you can collect supplies that are scattered across the map and kill the opposing team members stealing their supplies. If you dont get enough supplies for your group they begin to get hungry then sick and become infected killing off a number of people in your group ... Katie is eating the corpse of Pete, FUCK SAKE KATIE!

Giving more purpose in the game, there is a number of tasks you have to do to avoid deaths within your clan. An example, a massive pack of fireflys are passing by your camp, so now as well as getting supplies in the matches you must either, get between 3-9 downs, revive 5-15 team mates and so on. If you fail to succeed in these tasks, a large percentage of your clan will die. This adds a bigger purpose in the matches you play and again giving you more meaning to the game than just kill the other guys. With The Last of Us you really are fighting for your survival.



As i said, you cant go running around gun blazing here as if you die you're basically giving the opposin team supplies and you're losing your chance to keep your clan healthy. Because of this fact you really do fear for your own life. The game focuses a lot on stealth, movement and catching your opponent off guard. However if you are caught and shot down, you will be left crawling on the ground looking for a team mate to help you before you die. This aspect adds a great sense of danger as you try to crawl away and the opponent chases you down slamming you to the ground and smashing your face with a gun, leaving you in rage and will have you screaming for your life, it really is something extraordinary.


To win and get all the supplies you need you will have to be patient, crafty and smart to out wit your opponent. As, like in the story, you can craft certain items, online is no different you have to find the parts across the map to create bombs and medikits to help you survive and in doing so really creates a special kind of online experience.


 Just like the story it will have you tense throughout the whole match, fearing for, not only your own life, but others within your clan and it is an experience you do not want to miss. So if you have The Last of Us, completed the story or not, multiplayer is something you have to try for yourself. You will not be disappointed.




Friday, 2 August 2013

Why gamers love Retro Video Games

Square Pixalated graphics, little to no voice overs, bland story line with little innovation, its a strange affair why us gamers love old games, but we do. There is something about retro games that make us gamers giddy at heart, but why do we love them so much? And why do retro themed titles like Hotline Miami, Super Meatboy and Fez still make it within an industry focused on compelling story lines and outstanding graphics?


Well as i raise this question i understand there is no definitive answer. There are a number of reasons why people love retro games and the spec for classifying what a retro game is can be quite large so it is difficult to cover every aspect. However there are a number of points I intend to cover to why we love these games as much as we do.


                                           (Photo taken at Scottish Game Jam 2013)

 An aspect of why we love retro games is because the amount of passion that actually goes into making them a worthy experience. Now thats not to say that current gen developers dont have a passion for what they're doing. Its a sense that games like 'The Last of Us' will have loads of people working on it, a number of peoples views on the development of the game and they have deadlines to be met with the company they are working for overlooking everything that they do, to make sure its done to there standard. With this there doesnt seem to be a lot of room for personal involvement in creating the game and it can be said what the company care for, are sales and how much money they can make. However with retro games, it is usually a small based team that can put there heart into it and put all there personal feelings into the game. They work for themselves and if there happy with what there doing thats that. With small teams working for themselves there is a bigger sense of risk, they put the things that they will enjoy in the hopes that others will. They know the benefits of the money side of things but create the game more on hobby based terms and sharing an experience with others and this is something that we appreciate greatly. I think a number of people are aware of what goes into creating a game and the difficulties it brings and we appreciate the fact that 2-4 people have came together to create a fun experience for us to enjoy.



Taking a trip down memory lane. There is something about the new retro themed games with there 8 bit graphics, that take us back to a time when blowing on the game cartridge was a legit way to solve any freezing issues and hundreds of tangled wires behind the TV that we gamers miss and love. It reminds us of when we were young and everything that games meant to us. So as games have developed and they keep, in essence, to there roots, we cant help but be in awe as a square man jumps about a 2D platform.



Borderlands DLC out soon; DLC coming to Bioshock; New patch for Aliens: Colonial Marines; Mario Nintendo 64 patch? Not quite. Something that happens near enough with every game is downloadable content that either adds extra to the already 'finished' game, or a patch that is suppose to fix various areas of the game. This is something that gamers have learned to accept, but why? Back in the day when a game released it was finished. It was a complete experience and we would play that over and over again. The next we would actually here something about the game being released was the sequel to the previous one. Thats not to say that with the DLC's that come out for current gen games that we dont enjoy them. Its the patches that are, in my opinion, the most irritating and the fact that games that get released are generally not finished. An example would be The Walking Dead telltale game an amazing game that received a number of awards for being that good. However when released on disc with all the episode, its buggy, at times jumpy and slow and we accept it. Reviews brush by the these facts stating everything amazing about it despite some minor bugs. But why have we grown accustom to these faults in a game?  That is a reason why people love retro games, its finished. Its the experience that the developer intended for you to have with nothing to add. A complete experience for you to enjoy.




Press A to open door, Grapple highlighted objects, Follow the yellow brick road. The challenge and mystery within current gen games seems to be lost. A number of people miss the challenge of learning things themselves and a case of not being carried through a story. There is an obvious reason why current gen games do what they do, they want you to follow the story and progress with each cut scene that comes but to do that they may have to highlight various things so you dont fall off track. But some gamers hate that. Most want to be thrown into the world and to learn everything themselves. It gives the player a sense of achievement and takes them through the emotions as they get to there goal. Super Meatboy again a perfect example you play the game you learn and enjoy, similar to Mario and Megaman, you play you learn what you do and enjoy the experience. Even if half way through the experience you lose your shit and throw controllers off walls, gamers are an insane bunch for a challenge. With Hotline Miami you will die a million times before you learn yourself what you have to do to get to your goal, and when you do it there is a brilliant sense of relief and accomplishment. Where as current gen games after failing a few times or waiting about not knowing what to do, you'll probably get a hint of some sort to push you in the right direction which can put a downer on the experience.



All these aspects discussed are purely opinion based. Some people may hate retro games fuck knows why, but there is something special about these old fashioned games that we love and will always have a place in our heart for years to come. Be it nostalgia or the difficulty of the game there are a number of reasons why they leave a print on our lives, whatever the reason there's nothing truer than the fact they mean something to us and they are gems to be cherished for a long time to come.


So why do you love Retro games? Let me know in the comments.

Thanks for reading


ZebruhGaming

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Id also like to thank the people that contributed through my post on Google+ to get a broad outlook of retro games, it is much appreciated.


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