Showing posts with label Episode. Show all posts
Showing posts with label Episode. Show all posts

Friday, 27 September 2013

Marvel's Agents of S.H.I.E.L.D Ep1 Review

This isnt something ive done before and its not really game related as usual but since i am a big fan of Marvel and love all the movies that have recently come out, i thought id put my opinion out there, stating whether or not Marvel's Agents of S.H.I.E.L.D is worth the watch. I will also try to avoid major spoilers.




Agents of S.H.E.I.L.D brings a different view point from our normal scenes of Thor, Hulk, Iron man and Captain America. It's really our first view from behind the scenes. We do hear about SHIELDS in each of the corresponding movies, mostly pissing people off and being secretive about everything, and never really getting to meet the team and knowing fully what they're about. So with the first episode of the series we are brought to the back stages of the Super Hero world and it goes into much greater detail of what SHIELD is really all about.


The thing that is nice about the episode is that it links everything in with the movie's of the avengers and so on. It ties it in very well making us aware that this world knows, to some extent, about the super natural. This is really the purpose of SHIELD to protect the population from the truth and to avoid them fully knowing that there are super humans out there, bad and good. Which is obviously difficult with people like Hulk tearing shit up.

The basics of the episode is well structured, it has some known faces of the SHIELD team that we see in the movies and the humour from previous Marvel Films, especially The Avengers, that is a great touch for fans to love. There are a number of witty jokes that will have you laughing away but it does seem they played on this part too much,with some of the jokes really being a hit or miss, but nothing to take you away from the enjoyment of the episode.



Apart from the humour that it brings there are a number of exciting events that happen within the episode, that really had me surprised. It genuinely is thrilling and brings a sense of drama to make the series exciting. It has some beginnings of great cliff hangers and secrets that will make us curious and wanting to watch more with some sweet action scenes that are awesome too. The basis of the episode (not in great detail to avoid spoilers) is that there are some super humans in the world that SHIELD dont really know about and they have to protect these people before anything bad happens to them and the public. A simple enough storyline for the first episode or so it seems. The episode has some twists that are unexpected and a number of character developments that will have you intrigued throughout, and overall a good starting point for the series. This was something i was skeptical about, the characters. However the acting is brilliant and each character holds there own ground and plays each part really well, each fitting well with the style they play. As it is the first episode no one is brought into much depth but the ground work that has been done on each character opens up a number of development possibilities and it will be interesting how they develop each of them in there own light.



So is Marvel's Agents of Shield worth your time? Most certainly. It is a genuine drama thriller that will have you intrigued throughout, the whole episode with its witty humour and nice twists with action intertwined is there to create a good solid first episode and a real stepping stone for a series that could possibly be great.

So what did you think about the first episode? Let me know in the comments.

Thanks for Reading

ZebruhGaming

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Sunday, 14 July 2013

The Walking Dead Episode 1 / Part 4

"A New Day: The Motel"


We arrive with Carly and quickly find Glenn with ease. He informs us that he has heard a woman crying in a locked room and he wants to save her. We cant leave anyone behind and decide to attempt to save her but it wont be an easy task. There are a number of walkers scattered throughout the parking lot of the garage. Two upstairs covering the door where our damsel in distress is, one lying on a car, another distracted by eating a dead body, one behind a caravan and finally one more next to an Axe. We sit tightly behind a brick wall and consider our options.

We pick up a pillow near the wall incase it might be useful for god knows what. We move along the wall and next to a truck near the walker lying on the car. We run over to the walker with Carly, swiftly put the pillow over its face and one silent gun shot through the pillow kills the walker. One down. We open up the car that the walker was lying on, picking up a spark plug and pulling down the hand brake, we push the car toward the walker next to the Axe and the car crushes it against the wall and trapping it in the process. Two down. We move back to the truck noticing a screwdriver inside on the passenger seat. We use the spark plug to smash the window with little noise and take the screwdriver. We run back to the start against the wall near the walker which is still intently eating at the corpse.  We run as fast as we can before it notices us and smash the screwdriver to the back of the head of the walker. Three down. We run passed and next to the caravan. We whistle to distract the walker at the other side of the caravan to come closer to us and one blow to the body with the screwdriver and another deadly blow to the head. 4 down. We move back up to the walker trapped by the car finishing him off with the screwdriver so we can take the axe. We silently move upstairs and with ease take out the two walkers blocking the door with the axe two clean blows to bring them down.

We shout to the woman locked inside and its clear she doesnt want to be saved. We take the matter into our own hands and burst the door down. She comes out covered in blood. Shes been bitten. She is aggressive from the outset wanting to use Carly's gun to kill herself but we wont let it happen. She jumps at Carly trying to take the gun and the struggle collapses the balcony and we crash to the ground. The gun breaks loose and the woman gets the gun and pulls the trigger. This leads to many walkers surrounding us, so we rush to one of the cars and make our way back to town before its too late.

We return to the town and into the shop and not much has changed with Larry is still hanging on. We have to get those keys to open the door and fast. We speak to Doug who lets us outside behind the gate. Its a tragic scene with walkers everywhere. But we are in, unfortunate, luck as we see our younger brother sadly as a walker trapped under a pole and we know he will have the keys. We use a remote we found earlier in the shop and turn the TV's on across the street to distract the walkers, a few take notice but not enough to get to the keys. We bust open the gate to reach a nearby lying brick. We launch the brick at the TV store smashing the windows the light and noise attract enough walkers for us to quickly make our ways to the keys.

Its a tough encounter as our brother tries to attack us. We have a quick heart felt moment to say our good byes till we reluctantly have to plunge the axe into his skull. We get the keys and run as fast as we can back to the shop as the walkers begin to take notice of our arrival.

As we get into the shop and open up the pharmacy to get Larry's medication the alarm is set off which turns the group into a state of panic. Loads of walkers begin to take notice of the shop and are crowding round to push there way through and into the store. We try and help Doug and Carly to keep the door shut but its too much, walkers are getting in through other sides of the shop. Carly leaves to try and fend some off as does Doug. Clementine passes us our dads walking stick that we put through the door to stop them getting through and jamming the door shut.

"NOOOO"

Doug standing by a window smashes and walkers grab him from behind.

"AAAAH"

Carly at the other side out of bullets is grabbed at her ankle by a walker and cant reach for her ammunition.


Its Decision time. Its either Doug or Carly. Who do we save.

With hardly any time to think we save the person who we owe most to. Carly. We run and hand her the ammo which she loads and shoots the walker at her feet and another walker that was close by. We turn to see Doug pulled through the window and mauled by the walkers. Kenny comes through shouting for us to hurry. We run and Clementine is taken down by another walker. We rapidly kick the walker down to free Clementine and run for the door to leave.

"I dont think so"

Larry blocking the door way smashes a fist down on us knocking us to the ground. Once again groggy on the ground we see Kenny burst through and slam the Axe down by our side right on top of a walkers head.

"No way will i see someone else taken by another walker, especially not a friend like you."

Our loyalty to Kenny pays off as he saves us by the skin of our teeth.


We escape and make our way back to the Motel. The group is scattered and still in shock from what has happened. Glenn lets us know hes making his way to Atlanta to try and find his friends. We know its something he has to do and we let him on his way. We pass through the group and comfort one another. We are then confronted by Larry who informs us that he knows all about what we've done and he knows we are a convicted felon and that we need to stay away from his daughter ... or else.

The group decide to stay at the motel as it has some water and we can use the cars to barricade the entrances. We all think everything will be OK hopeing we can hold out here till the military find survivors. Kennys states he has had worst places to live and as long as we have light from the motel sign we can be OK here as we have the advantage of seeing whats what in the dark. And as the words confidently come out his mouth ... Darkness.

To be Continued Next week on the Next episode of The Walking Dead "Starved for Help"



Thanks very much for reading and i hope you enjoyed the First Episode. And i would like to share the first episode statistic with whoever has read these to see how we compare to others who have played the game.

Honesty: Lied to Hershel? Myself and 37% lied to Hershel meaning a large amount of people told the truth 63% to be precise.

Who would you save?: Duck or Shaun? Myself and 49% of people save Duck meaning 51% save Shaun. How could you let a child die? You heartless people.

Loyalty:  Side with Kenny? Myself and 48% of players defended Kenny. Again more so doing the opposite with 52% not defending Kenny.

Mercy: Gave Irene the gun? Myself and 55% of players refused the gun. Meaning 45% were happy to give her the gun and get it over with asap.

Who would you save?: Doug or Carly? Myself and a whopping 76% of players chose to save Carly. Poor Doug. 

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The Walking Dead Episode 1 / Part 3

"A New Day: The Town"



We arrive at the town with no petrol left in the truck. We depart and move into the town hesitant from the destructive scenes before us. We are quickly met by a herd of walking dead and are immediately surrounded. Duck is grasped and taken down. It doesnt look good,Then BLAM! One clean shot is fired through the head of the walker that was toppled on Duck. A woman to our rescue shoots off another two and another man shouts us to enter a local shop getting us to safety just in time before we're surrounded by more of the dead.


We enter to a very hostile environment with a number of people displeased that theyve opened the gates and let us in not knowing who we are. We reassure them that we have children and there is no need for this hostility. One of the older men is furious with the decision and is lashing out at Duck. He thinks he has been bitten and is adamant that we should kill him. We show our loyalty to Kenny by protecting him and his Son. We get aggressive implying we will kick this old mans ass if he doesnt keep his mouth shut. Conversation is aggressive and emotions are high. We tell Kenny to kick his ass and knock him out. Kenny takes a big swiping arm and lands a sweet hit on the jaw of the older man. He retaliates with a big hook to Kennys face knocking him to the ground with ease.

"AAAAAAH" Clementine, who at this point has been trying to go to the bathroom, is attacked by a walker that was locked in there. We quickly rush to her aid falling in the process, probably due to the fact of our still injured leg. Groggy, we get up as fast as we can and push the walker off Clementine before she is hurt. We crash into a shelf and are toe to toe with one of the walkers. We rapidly try and push the walker off but it is a massive struggle. BOOM. The head of the walker explodes before our eyes. We turn and the same woman who saved us outside and done it again, just in time.

The oldman still furious and shouting falls to the ground. His Daughter comforts him and knows whats wrong. He needs his pills and has a heart problem. We offer to help and look for the medication to ease his pain. This point we are introduced to oldman as Larry his daughter Lilly. They are accompanied by a small fat man Doug and the woman who has saved us on 2 occasions Carly. We are also met by Glen who tells us that he is going to go to a motel  to get gas so we can leave this dreaded town. We pass him a walkie talkie and tell him to get in touch if need be and let him on his way.


We walk around the shop and have to find a way behind the shutters to get to Larry's medication. We wander picking up various supplies of energy bars and speak to each person to try and get to know them a little better. But enough procrastinating and we head for the door to search for a way to get the medication.

More information is clear that the shop owners that are not here are your family. We find a smashed photo of  our self, our mum, dad and brother. Carly enters the room unexpectedly and confronts us. She knows who we are and what we've done. She informs us that we are Lee Everit and that we killed the senit for sleeping with our wife. We keep quiet and inform her we want no trouble and there isnt any need to tell the others. She accepts comforting us that she wont tell anyone and lets us on with our task. We move a desk out the way of the door that leads to the pharmacy behind the shutter, but unfortunately the key for the door is locked. Unsuccessful so far we find out that Glen is stuck at the motel when he was trying to get supplies for the group. We get Carly and make our way to save him and bring him back putting the medication to one side hoping Larry can hold out a bit longer. Will he survive for when we get back?

Find out in Part 4 of The Walking Dead



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Saturday, 13 July 2013

The Walking Dead Episode 1 / Part 2

"A New Day Part 2: The Farm"



We leave the house and see two men trying to push a car out of the hectic abandoned road. We approach and are mistaken for the walking dead. We quickly assure them we are OK and do not intend to harm them and are just looking for some help. When questioned by one of the men our relation to Clementine we advise we are a neighbor he takes notice of this, as does Clementine. We greet and exchange names of the two men, Shaun and Ched. Conversation is short as we have to rush to get the car out of the road to get out of the town as the walkers quickly  approach. We quickly help and push the car out of the way and make our way for the truck that we intend to use to escape. A very close call as we jump into the car with Ched leaping into the back as walkers just miss our grasp.

This leads us into the night as we journey with the two men to a nearby farm. We are greeted by Shaun's Father, Hershal Greene the owner of the farm and we are interrogated from the outset of our whereabouts and our relations with Clementine. We choose again to explains we are a neighbor to Clementine which she agrees and tells him She is aware of who we are. Hershal kindly tells us we can stay the night and we will need to be on our way from there. He helps fix our injured leg still with a number of curious questions of our whereabouts and what our business is. We feel we have to lie as first impressions are everything and we dont want to explain that we were in a cop car on our way to jail. We tell him we were leaving Atlanta but mistake in saying we were with no one, Hershal is weary of our presence and it is very noticeable that he does not believe what we have said. Either way he lets us on our way to rest in the barn. One restless sleep later, with nightmares and screams which can be assumed to be of Lee's Wife, we are awakened by Kenny.

Kenny introduces us to his enthusiastic son Ken JR other known as Duck and his Wife Katjaa. We part with Clementine and are asked by Shaun to help with fixing the fence round the farm to protect it from walkers. We speak with Kenny first and learn he has a boat and offer a helping hand with the truck he intends to use to leave the farm with his family. He kindly declines and leaves us to help with the fixing of the fence. We meet up with Duck and Shaun at the back of the farm. Shaun is hard at work with Duck having fun on the tractor. Shaun expresses his opinion on what hes seen so far in the world as is turns for the worst. He tells us he has had to see a kid be shot not knowing if it was a walker or if he was just asking for help. We discuss family encounters keeping most information minimum as it stands.We cut the pieces of wood as Shaun's asks us to do so and leave. Shaun thanks us for the help and lets us know he is glad he didnt leave us behind.

We walk to the barn to speak to Hershel. He grinds us for the lies we told him the night before but doesnt make too much of it and gives us some advise for the future that we will have to trust a strangers judgement and that we will have to make hard decisions to stay alive.

"EUGHHHH"

Screams from behind the house are loud and halt the conversation with the rumbling sound of the tracker within the background. We run quickly to the back of the house where Shaun is lying trapped under the tractor with walkers inches away trying to break the fence. Duck is sitting upon the tractor and is grasped and pulled down by a walker. A split decision must be made. Its either to save Shaun or Duck. With no time for hesitation we run towards Duck and help the child first. We punch the walker twice till it loosens his grip on Duck and he is broken free. Meanwhile Shaun is cluttered under two walkers and is mauled by the walkers, Hershal shoots the walkers that surround him but it is much too late.

Hershal Screams and threatens everyone at the farm to get out and leave him be. Kenny offers us a lift into town which will help us progress in our journey. It is clear that Hershal no longer wants us at the farm with the death of his son. We accept and progress into the town. What other threats will lie in the town and will there be a safe place to lay low for us to survive?

Find out in Part 3 of The Walking Dead: A New Day


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The Waling Dead Episode 1 / Part1

Episode 1: A New Day



The story begins in the back of a Police Car with not too much information on why we're here. Being Questioned by the police officer we play it cool and express our innocence and humour him with pleasantries.

"WATCH OUT"

The cop not paying attention crashes into some ghoul on the road, the car spiraling out of control swerves off the road , tumbles and crashes down the hill. Groggy after the crash we hear screams and wake up not in the best condition with a damaged leg and the cuffs still tightly round our wrist. We see the cop lying, presumably dead, with blood all around his body. We look around the car and smash the side window to exit. We maneuver round the car, passed the shotgun and picking up the loose ammo just in case. Unfortunately our attempt to  pick up the shotgun is unsuccessful with the cuffs still at our demise. We approach the body of the cop and reach for the keys in his pocket. As we open the cuffs the cop awakens and jumps towards us. Startled we fall to the ground and back away from the cop not having a clue what is going on. We back into the police car picking up the shotgun as survival instinct and with no time to think or hesitate ... BOOM. One shot blowing the head right off the cop as he crashes to the floor.

Sitting in shock we see a young girl in the distance and shout for help hoping she will in some way aid the situation. Noises approach behind us and slow dead like figures begin to emerge from the bushes. They look worn down and most of them are crippled and ripped apart with limps hanging from there sockets. Not knowing what these things are and where to go we head for the first house jumping over the fence and into a strangers garden. Luckily gun shots are fired far in the distance which distracts these horrible beings. We approach the house, knock and hesitantly enter. Blood is smeared on the kitchen floor and it seems no one has been in the house for a while with all supplies but a walkie talkie left in the cupboards and drawers. 3 Messages have been left for a babysitter and a young girl called Clementine on the answer machine with each message being darker and darker giving us a bigger picture of the mayhem outside. But still no real details in what is going on.

The walkie talkie begins to crackle and Clementine being on the other side begins to talk. We find out she is an 8 year old girl and she has been hiding in the tree house as her babysitter was attacked and her parents out of town on a trip. We ask if she is safe and notice her in the tree house from the kitchen window. Suddenly she screams as we are attacked by a women who does no seem at all right we rapidly press X to push her off. We run, slip and fall on the pool of blood on the kitchen floor hitting our head of the cabinet. Our eye sight hindered we struggle to direct a boot to the womans face as it grabs at us. We crawl to the back door where Clementine hands us a hammer. One strike to the head collapses the dead like woman and 3 more blows to the head to make sure she wont get up. A pleasant way for a first impression to Clementine. We comfort her and our first big decision of the game is made we advise Clementine we will move quick before it is dark taking the safety of daylight and avoiding the darkness at all costs. Will this tactic be a wise choice?

Find out in Part 2 of The Walking Dead "A New Day"



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