Saturday 18 May 2013

Metro Last Light Review


Last Bullet. Last Breath. Last Chance.

And with 'Metro Last Light' it really is your last Bullet your last breath and your last chance to right your wrongs and redeem the choices you've made in the past. 

As soon as the game begins you are immersed in the post-apocalyptic atmosphere in Moscow fighting for your own survival and trying to make sense of humanity in the world that you live. You play as the character Artyom one year after the events of Metro 2033 where the ending saw you call a missile strike to take down the Dark ones. Now as humanity has taken shelter within the 'safety' of the Metro undergrounds it has become apparent that there is a dark one who has survived the chaos. Your objective is to find the last surviving Dark One and destroy it. Upon finding the last dark one seeing that it is only a mere child you are hesitant to do any harm and in turn  you are captured  by the Nazi Reich. Now, captured you must escape and continue your mission in finding the Dark One to finally end it all.  The story spirals with horror, betrayal, fear and potentially girly screams as mutants attack you from the darkened underground and the Nazi Reich in your way, which creates a tense challenge throughout.


" Every scene you cant help but stop and admire what surrounds you ... "






Metro Last Light is hauntingly beautiful as it sets the scene in the post apocalyptic Moscow. You travel the dark undergrounds that are nothing short of breathtaking and present a fearful atmosphere throughout. You will have to venture to the ruins above the metro where you must keep a gas mask to prevent death from the intoxicated air. This brilliant level design captures you from the outset and its clear the developers spent a lot of time in creating such good quality levels to really capture a true sense of destruction in this post-apocalyptic world. Every scene you cant help but stop and admire what surrounds you, obviously after you blast your way through some animal infected mutants. These fantastic visuals with a compelling story of the character in essence trying to right his wrongs from the past create a brilliant story lined game that you cant not enjoy.


This enjoyment of fantastic scenery is not taken away with some smart gameplay mechanics. This aspects varies throughout the story and there are a number of ways in how you can complete each level. It was surprising with the amount of options you have, to get from point A to B. The biggest surprise was the amount of stealth that was needed to get past enemies which was brilliant for the theme of the game it added tension and on the edge of your seat game play, hoping the next enemy wont see you before you plunge a knife to his chest which in most games is gruesomely satisfying. As you progress through stealth you can unplug lights to make the mission more dark which hinders the sight of the enemies and you can easily sneak by them. This worked well,however sometimes it seemed a bit silly. As you sneak by and turn off all the power in some missions no one actually notices that its went pitch black. Only on some occasions they notice and say they'll check the generator but for most of it they just went on as nothing happened. Furthermore when you turn off a bulb next to an enemy on all occasions no one notices, and i reckon this is something someone would notice as sudden darkness surrounds them.This takes away some of the tension within the game and creates some stealth moments a bit too easy. There is also the issue with the enemy AI being in essence, dumb. If you are unable to sneak by them and it turns out to an all guns blazing frenzy (although fun) the enemies seem a bit clueless at times. They constantly run past you or they are just sitting in corners where you can run up and stab them and it does slightly take you away from the experience. This is not the same for the Mutants that you have to fight off. They are ruthless at running towards you and can seem a bit smarter in where they attack and if there is more than one they can easily surround you. Another aspect of the game that jolted the experience was the pacing of the game it seemed to move slowly and as i wanted to progress NPC's were still looking behind them talking to me as if i wasn't there and the movement of the character as well seemed at times slow. Even when on highest sensitivity it seemed oddly slow.




 " ... every bullet and every breath really do count."




However this is side stepped by some brilliant game mechanics that create deep tension and will have you panicking from start to finish. The amount of bullets you get and the little amount of supplies that you have that can cause infuriating challenges within the game, but it works. In each level you really do need to be efficient with your bullets because if you run out your in for a horror show and it can be very difficult to progress. Also with gas masks they aren't always about  and if you have a cracked one when you reach the surface it becomes a tactical challenge. You can find yourself constantly dying because your gas mask is damaged and when you take any sort of contact with enemies it can fall off leaving you in a state of chaos. You can try and sprint to your objective which in turn most likely wont work. It creates some tactical smartness in the game  having to put it on only when you need to breath and taking it off when in combat just in case. Although this can be extremely infuriating within the game it went well with the whole aspect of this post apocalyptic world as every bullet and every breath really do count.



 Metro Last Light is a fantastic game and really shows how brilliant visuals and a good story with fun game play can make a really good game. Throughout you will have action, tense exciting moments with stealth and jump out your seat horror all in the one game and it works really well together.


                                                             85 out of 100

The Good

  • Story line
  • Visuals
  • Level Design
  • Atmosphere 
  • Game Mechanics

The Bad

  • Enemy AI 
  • Pacing of the game seemed sometimes slow


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